Tom holds a degree in Games Design from the London College of Communication, and is a published independent games designer and developer. Before joining Arcade in the same capacity, he was a Senior AR Developer at AR content creation tool developer and agency Zappar for four years.
We thought we'd get to know him a bit better, and learned that we'd better keep him away from the fireworks on Bonfire Night...
Hi Tom, welcome to Arcade!
Thanks!
What are you most proud of in your working life so far?
A game I built during university in my second year called Kaleidoscope Runner. It was designed as an ultra-casual game - tap to jump is the only interaction - with escalating, mind-bending challenges. We only produced a prototype, but it remains one of my favourite pieces so far for simplicity and gradual challenge.
What are you most looking forward to with Arcade?
I’m looking forward to joining a creatively ambitious group, who are looking to push the boundaries of what AR is really capable of in physical spaces - which is, quite literally, an underdeveloped space in the industry.
"AR has science-fiction level possibilities"
What excites you most about immersive technology?
It has potential to be an art form, and it also has the potential to be incredibly useful. As the jump from board games to video games opened up the potential to create and render entire worlds powered by the computer’s processing power, AR has the power to do similar. It has science fiction-level possibilities.
What's your favourite thing to do in your spare time?
I’m big on podcasts, and I like the gym for high intensity exercise - it makes a good counter-balance to programming, to go and do something physically taxing.
What music do you listen to?
I’ve got a broad taste, though I’ll listen to dance music when working - usually something high-tempo like drum and bass, or perhaps house.
Anything else we should know / you're prepared to admit to?!
I got hit by a firework when I was about 6 years old. Thankfully, it only singed my eyebrows. Hopefully it didn’t change much! [That explains a few things - Ed]